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The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
Zelda Hit Detection - Behind the Code
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
NES Sprites, OAM, and the Battle for Priority - Behind the Code
The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code
The Garbage Sprites in Strider (NES) - Behind the Code
Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code
Contra - Behind the Code
The Frustrating Weapons and TWO Versions of Fester's Quest - Behind the Code
Should Old Games Be Fixed? The Faxanadu Pendant Bug - Behind the Code